Boost Education with Gamification: Cutting-Edge Game Development

Explore how video games enhance education by engaging diverse learning styles.

Boost Education with Gamification: Cutting-Edge Game Development

Educators understand that each student has unique learning preferences. While some learners benefit from visual aids, others thrive through hands-on activities. Despite these varied learning styles, a common challenge remains: effectively engaging all students. This is where the transformative power of video games comes into play.

The Role of Video Games in Education

The video game industry, valued at billions, captivates individuals of all ages and is now making waves in educational settings. With 91% of school-age children actively engaging with games, integrating them into the classroom presents an opportunity to cater to diverse learning preferences. Video games, by incorporating animation, audio, and interactivity, provide an immersive experience that aligns with various learning styles. This blog post explores how games accommodate different learning styles and the benefits of their use in education.

Understanding Learning Styles Through Video Games

In 1987, Neil Fleming introduced the VARK model, identifying four primary learning styles: visual, auditory, reading/writing, and kinesthetics (VARK). Understanding these styles helps educators tailor their teaching strategies.

  • Visual Learners: These students absorb information best through images, graphics, and visual cues. Games often include rich visual elements, making them ideal for visual learners. For instance, strategy games like Civilization VI use detailed visuals to help players plan and execute strategies.
  • Auditory Learners: These learners excel with auditory input. Games that incorporate sound, dialogue, and spoken instructions cater well to auditory learners. For example, Loom is a classic adventure game that utilises rich audio cues and narration to enhance learning.
  • Reading/Writing Learners: These learners thrive on written material and detailed notes. Educational games that feature text-based elements, such as instructions and narratives, support reading/writing learners. Games like The Banner Saga, which include extensive dialogue and storylines, align with this learning style.
  • Kinesthetic Learners: Kinesthetic learners prefer physical interaction and hands-on experiences. Games involving movement or 3D exploration cater to these learners. Kerbal Space Program is an excellent example, offering a hands-on approach to space exploration that engages kinesthetic learners through manipulation and experimentation.

Educational Approaches Supported by Games

Video games align well with several educational methodologies that emphasise active learning and problem-solving.

  • Problem-Based Learning (PBL): This approach presents students with real-world problems to solve, fostering critical thinking and collaboration. Portal 2, a puzzle-platformer, challenges players to solve complex puzzles using physics-based mechanics, making it an excellent fit for PBL.
  • Inquiry-Based Learning (IBL): IBL emphasises exploration, questioning, and discovery. The Legend of Zelda: Breath of the Wild encourages players to explore an open world, ask questions, and experiment with various mechanics to learn and progress.
  • Project-Based Learning (PjBL): PjBL involves students working on real-world projects independently or in groups. SimCity allows players to design and manage their own city, promoting creativity and collaboration as they work towards achieving specific goals.

Examples of Games Enhancing Learning

Video games can effectively integrate visual, auditory, and kinesthetic elements to create a well-rounded learning experience. Here are some notable examples:

  • Civilization VI: A strategy game that immerses players in historical and political scenarios, utilising rich visual details, audio cues, and strategic planning to cater to multiple learning styles.
  • Loom: This adventure game features immersive audio narration and interactive storytelling, making it ideal for auditory and reading/writing learners.
  • The Banner Saga: A narrative-driven game with extensive dialogue and storylines, engaging reading/writing learners through its text-rich content.
  • Kerbal Space Program: An engaging game that combines hands-on experimentation with space exploration, making it suitable for kinesthetic learners.

portal to another world

Motivation Through Games

Beyond catering to various learning styles, video games are inherently motivating. They offer immediate feedback, a sense of accomplishment, and engaging challenges, which can significantly enhance learners' motivation. Research published in the Journal of Educational Psychology indicates that students who engage with educational games exhibit higher motivation and better performance compared to those using traditional learning methods. Additionally, studies in The Journal of Current Biology suggest that playing action video games can improve cognitive flexibility and perseverance, aiding students in overcoming obstacles and adapting to challenges.

The Future of Games in Education

The potential of video games in education is vast and continuously expanding. In Australia, 60% of students use games for learning, and globally, over 74% of teachers incorporate games into their teaching practices. The integration of augmented reality (AR) and virtual reality (VR) is on the rise, with approximately 23% of U.S. K-12 schools utilizing these technologies. The familiarity of gaming among students, with 70% of children aged 8 to 12 playing regularly, provides a solid foundation for integrating educational games. Additionally, 92% of parents believe in the educational value of games, with many using them as learning tools at home.

Whats Next?

Video games offer a powerful educational tool that caters to various learning styles, enhances knowledge retention, and boosts motivation. By incorporating games into educational settings, educators can create engaging, interactive learning experiences that support student success. As technology continues to advance, the potential for educational games will only grow, promising even more innovative and immersive learning opportunities.

Have a education game idea that would suit gamification? Let us turn it into reality! Contact us today for expert game development services and see how we can bring your vision to life.

Get a game made by the experts
Shane McCartney

Shane McCartney

CEO & Founder of Mode Games

Shane McCartney has been a Game Developer and Technical Director for the past 10 years. Shane is a leading expert in making games with the Unity game engine. He strives to design game concepts for clients to help them exceed their goals.

Our Case Studies

The most successful games we've made

All of our clients' games have a unique purpose and a story behind how we made them together. Find out how we ensured our customers' success.

Request a quote

Say hello

Our team would love to hear from you. Please provide as much detail about your idea or project as possible, this is so we can begin working with you.

Your message has been submitted.
We will get back to you within 24 - 48 hours.
cross icon
Check the highlighted fields and try again or contact us at sales@mode-games.com
Our offices

Let's start a conversation

There’s a free coffee in it and we’re friendly, so let's meet up!

Mode HQ – Sydney, Australia

Suite 709, 250 Pitt St. Sydney NSW Australia 2000

sales@mode-games.com
Phone number – available on request
Book a meeting
Mode office photo