How we created 19 mini-games for Scholastic in just 2 years
We designed and developed amazing mini-games for brands such as Dog Man, Captain Underpants, The Baby-Sitter Club and many more.
After being a poorly developed and unsuccessful game for some time, Stymied was transformed by us into a successful and professional game.
When we got the opportunity to develop this game for a mathematician and puzzle maker in the UK we realised that by no fault of his own, he had failed to make his dream game just by working with the wrong developer (an all too common occurrence). Warwick knew he had to give it another go. But this time he needed to choose the right developer. He knew he had a good game concept, he just had to find the right developer, trustworthy and professional.
From the very beginning, the client knew Mode was very different from the other game developer he had worked with previously. Since that moment he has never looked back. Unlike before, Warwick loved working with Mode and the redevelopment of his game. This is what our client Warwick had to say about working with Mode on his game:
“Stymied Puzzles are extremely happy with everything that Mode has to offer. From day one we knew we had made the right choice. Even though they are on the other side of the world, they are always available to offer advice and guidance on every aspect of the game's production. It’s the attention to detail that makes them stand out, from every little sound to the game play and the awesome creative graphics. They truly have made what was once my dream become a success.”
Warwick Blent – Puzzle Maker & Mathematician
The app contains the following:
We provided the following services:
As soon as we took over Warwick's game, we hit the ground running. It was important to build trust, so we thought what better way to do it than by showing what we can do. Therefore, we completed a professional game very quickly and to a high standard. Previously, the game had not been built using Unity, so we had to start from scratch. However, not all was lost, as we understood the design and incorporated 200 existing puzzle levels. We created a great new look for the game, which had to be fun and appealing to a wide audience. The Stymied game was re-released on both Apple and Google Play stores within a few months.
Designed by mathematician and puzzle maker Warwick Blent, Stymied is a challenging puzzle game. It is perfect for players who love challenging puzzle games. In the original game (that we re-released first), players were challenged to test their intelligence to beat the 200th level.
In the game, there are four block-ified worlds that are used to decorate the space around the puzzles.
In each of the following worlds there was a different level of difficulty, these included:
Mode has continued to work with Warwick to add great new features to Stymied since its initial release. Most recently in our updates Mode has added multiplayer modes into the game. Players can now play online or against friends. A player who wins a multiplayer match earns XP (Experience Points) and scores points. These points increase a player's ranking in various leaderboards. The experience level of each player is also taken into account when matching players. Additionally, players are encouraged to challenge more experienced players to earn higher match completion rewards.
The Stymied game uses Google Firebase to handle real-time database interactions between players. For this feature we could have used many off-the-shelf solutions. We had all the tools we needed to develop multiplayer features for Stymied using Google Firebase. With Firebase, we were able to design the backend and data to suit the game instead of being locked into a system that didn't meet our needs, be that now or in the future. We provided a very low-cost, no-hassle option with rock-solid performance for multiplayer gaming that can scale to meet traffic demands. In addition to anonymous authentication, Firebase provides dynamic links; to invite friends to play matches and cloud storage for sharing levels.
With a small budget and a short timeframe, we repackaged and released the same game design to a professional standard. Using our creative direction, we delivered a successful game release for our client that exceeded their expectations. And since then we've been making the game even better.
"I love it… the game feels so good it is exactly what I hoped it would be… I want this to be a success so we can add more features and then expand the Stymied world we've created."
Warwick Blent – Puzzle Maker & Mathematician
This game was developed with the Unity Engine. We use it a lot because it is well supported and we have a lot of experience with it. The Unity game development tool is the industry standard for creating high-quality mobile games.
Stymied is currently maintained by us. We provide our services to improve the overall experience of the app by adding new features. Our aim is to increase engagement in multiplayer, to retain and attract new players to the client's app. We are working with our client to help him realise his dreams and goals.
Have a game idea? Let us turn it into reality! Contact us today for expert game development services and see how we can bring your vision to life.
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"Mode have a level of polish and attention to detail to their work that is impressive and rare. I'd recommend that you talk to them about your next game project."
"Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!"
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