How we created 19 mini-games for Scholastic in just 2 years
We designed and developed amazing mini-games for brands such as Dog Man, Captain Underpants, The Baby-Sitter Club and many more.
We are helping Aussie children learn more about water safety by playing spooky choose-your-own adventure stories
We took otherwise mundane safety information that is proven to be very difficult to teach and turned it into fun content. Using a game experience, we made it exciting for children. We help children learn from their mistakes and encourage them to make safe decisions.
Something Eerie was developed for Royal Life Saving Society Australia to teach kids to stay safe in, on and around water. The app also teaches what to do in case of a serious emergency. Through making right or wrong decisions in the game, the player can learn this.
The app contains the following:
We provided the following services:
To put it simply, we stood out from the competition due to our innovative and creative approach. We created original characters and wrote many enthralling stories. Using decision-making as the basis of each story, the contents educate children about the importance of water safety. For RLSSA, we created a world that teaches water safety. Each story we wrote had an urban myth or supernatural theme. As a result, we were able to create a collection of educational stories that are all thematically related.
Throughout the stories, safety information is summed up so that players can reflect on it after play. This content is contained within the 'Things to Think About' section of the app. These materials are used in classrooms to complement the school water safety curriculum.
Each story lasts about 5-10 minutes and has a mystery to solve. Characters are the key to good storytelling. The ones we created help us to tell our clients' stories. Something Eerie revolves around Ruby, a newcomer to a strange town named Eerie Creek. There are mysterious things happening in and around the town, is it supernatural or is it something else, maybe something out of this world?
Each story begins with a few concise sentences of preface text. This we crafted carefully to quickly introduce; the place, some potential evidence regarding the supernatural mystery and water safety information to pay attention to in the story.
In the first story of Something Eerie, Ruby meets a group of new friends. They embark on an adventure to solve the various mysteries associated with creatures and legends that supposedly haunt the town's waterways. Each scenario provides a teachable moment in the game, allowing the player to learn from a critical decision. Making all the right safe decisions unlocks the ultimate decision pathway. The concept that steered the entire games design is that poor judgement and reckless behaviour are much more dangerous than anything other-wordly.
Based on the previous results gained from the Swim and Survive content on the RLSSA website. There have been positive results in Australia's target group of kids aged 7-12 with the Something Eerie game. Anonymous data analytics from the app measured and tracked the success of every interactive story played. It allowed the client to determine how successful the app is based on their KPIs, which focused on the total number of stories played. By doing this, they could tell how many children learned the lessons.
The app had to deliver the following metrics:
Mode currently supports and maintains the Something Eerie app on our Apple and Google Play stores, which makes maintenance easier for the client. These services are suitable when the client lacks the resources, capacity, or experience to manage these accounts. This game was developed with expert guidance from the client. Together we created a truly exceptional and unique educational game. With the goal of saving lives, this game is making a positive impact on how Australian kids learn about water safety.
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"Mode have a level of polish and attention to detail to their work that is impressive and rare. I'd recommend that you talk to them about your next game project."
"Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!"
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