A simple game that requires players to strategically play higher and lower numbers against the computer. The challenge is to calculate which move the player will make next in a series of matches.
The object of the game is to use dealt cards strategically to defeat an AI opponent. Winning is determined by the card the players play against. If a player reaches fifty points, they win. The objective of the game is to try to outwit the other player and determine which cards they have based on cards in your hand and those on the table.
The game is made for young kids and for fans of Angie Sage's books with the goal of introducing new audiences to her new books.
We provided the following services:
The game was developed using our own custom HTML5 game engine with PIXI (an open source rendering engine). You can play the game on any modern web browser, across any platform. Using our discovery, planning, and execution processes, we designed and developed the game in two weeks.
With Mode in Australia and Scholastic in the U.S., we exceeded our clients' expectations and managed our relationship exceptionally well. With Scholastic, other games and brands were developed as a result of this project.
Have a game idea? Let us turn it into reality! Contact us today for expert game development services and see how we can bring your vision to life.
"Mode have a level of polish and attention to detail to their work that is impressive and rare. I'd recommend that you talk to them about your next game project."
"Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!"
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