39 Clues Mine Dive

The troublesome Luchian branch has disappeared. Using a deep sea submarine, avoid underwater defences and collect buoys hidden in their bases. Utilising the signals of the buoys triangulate their position.

Client
Scholastic Inc
Services
Game and Development
Delivered
2019
Platforms
IOS, Android, Desktop and Web

For Scholastic Inc., a major children's book publisher, we created an educational movement game. 39 Clues is a popular book series with sales of $14 million worldwide over 22 books.

In this game players control the movement of a deep sea submarine. Each level is a puzzle to solve with static, moving and hidden mines to avoid. Players enter and execute movement commands in block sequences, with the goal of each level is to reach the buoy beacon. The game teaches the basics of computer programming.

This game is designed for young kids and for fans of the 39 Clues book series. The goal is to introduce new audiences to the 39 Clues brand and the Scholastic Homebase app.

We provided the following services:

  • Game design and development
  • Level design
  • Tutorial and story writing
  • 3D modelling and animation
  • Character Art; developed from a provided look for a well established brand
  • Concept direction and production art for environments
  • UI/UX development
  • Music and sound design

As players progress through the games levels, new obstacles are introduced to make these later levels more difficult. As more mechanics are added, levels also become longer to complete, with doors separating these game areas. This makes a large level but keeps it in small pieces. As a result, the game is always fun to play and has a suitable level of difficulty for the target audience.

In this programmatic movement game, you have to move a submarine while avoiding depth charges and mines. Children can incrementally improve their skills as they play. Mastering the game requires players to link movements into a longer single execution. 

Based on the 39 Clues books and the brand, we created a fun educational game. We determine how well balanced levels are designed by a great deal of internal testing. With this process, we add just the right amount of new mechanics to keep players engaged over the levels. Players are kept entertained by slowly introducing new mechanics into a game. This provided the client with a game design that could provide a large number of puzzle levels, as required by the brief. This game provides significant content within the 39 Clues zone for the Homebase app.

Within the 39 Clues experience for the Homebase app, we developed three games. Initially, players in the 39 Clues zone must answer several questions from Will McIntyre. He then determines which branch of the Cahill family the player belongs to based on their answers.

The 39 Clues zone in Homebase allows players to complete daily challenges in order to collect and unlock the 39 clues.

After completing training, players participate in daily missions and challenges to collect the 39 Clues. Children will learn geography while playing the 39 clues games, each clue is hidden at a different location around the world. Within the Homebase app, players can customise their avatar by earning points and rewards.

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Hear what our amazing customers have to say

"Mode have a level of polish and attention to detail to their work that is impressive and rare. I'd recommend that you talk to them about your next game project."

Gavin Brown
Digital Product Director, Scholastic Inc.

"Thank you Mode for believing in the kids we work with and throwing everything that you and the team had at this project. And finally – thanks for delivering a super cool and engaging game. Hip hop meets maths and science – got me hooked!"

Jack Manning Bancroft
CEO, AIME
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