Pfizer VR Experiences

Pfizer Xalkori Meet CR1Z
Pfizer Xalkori Screen Shot Main

Pfizer VR Experiences

VR experiences within a sci-fi world

We worked with our friends at DDB to create a truly unique experience for the Pfizer one of the worlds largest Pharmaceutical companies. Pfizer wanted a totally new way to help explain a new product to their customers as a short experience. We quickly decided on creating a VR experience with Google Cardboard and using the best headset in the market place the Zeiss One.

 

Mode developed a sci-fi world and a droid character called CR1Z to help guide players through a short interactive experience. CR1Z delivered a story to the players and this allowed for many interactions with the player by audio. Pfizer is engaged with Mode and DDB to create further VR experiences into 2017.

Mode Monster Virtual Reality (VR) and Augmented Reality (AR)

VR into new worlds

VR is not comparable to any other game experience, best suited to short interactions. VR can teleport a player from the world into another. Players can interact with the world using hand sensors, controllers or gesture based gazing.

Screenshots
VR Screenshots
Concept and Development

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Kinect Aspen Challenge

Aspen Microsoft Kinect Event Game Screenshot
HCP Aspen Kinect Conference Event Game

Kinect Aspen Challenge

Can keep your balance in augmented reality

An Xbox Kinect game was developed with DDB to help Aspen promote their product at upcoming expos and conferences in 2015. The game was designed to reinforce the client’s key messages and get attention from passing delegates at each conference.

The game was built using the Xbox Kinect SDK and allowed up to 2 players to participate in a fun 3D game. Players could accurately control the movement of characters to interact with falling obstacles, collecting as many as possible in 60 seconds.

The result was successful for the client, getting up to 3 hours of continual play at each conference. The game allowed Aspen to start a dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support in 2 major cities over 3 events in 2015, gaming equipment and the game software we developed to deliver this great result.

Mode Monster Virtual Reality (VR) and Augmented Reality (AR)

Kinect head to head games

This project uses the Kinect sensor to allow two players to compete in a quick game together. Each player is automatically detected within a limited region in physical 3D space! A great idea to draw attention at your next event.

Screenshots

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Lilly Road Ahead Challenge

Lilly Racing Challenge Microsoft Kinect Event Game Screenshot
Trajenta Racing Kinect Game

Lilly Road Ahead Challenge

Drive A Vehicle Controller-less With Your Hands

To help promote a Lilly and Boeheim Ringer’s product at upcoming expos and conferences during 2015/2016, we developed an Xbox Kinect game in conjunction with DDB. The game was designed to reinforce the client’s key messages and get attention from passing delegates at the conferences.

The game was built using the Xbox Kinect SDK, allowing up to 3 players to compete. Challenged to fun 3D racing, the players controlled the direction of their vehicle by physically turning their arms; and acceleration, by pushing their arms outwards, controlling speed and boost. The players were pre-game challenged to a quick quiz, with the fastest player to answer winning a starting line assist. The goal of the game is to collect as many pickups as possible and get to the finish line first.

The result was successful, with the client getting up to 3+ hours of continual play over 2 days (playable only during session breaks) at the initial conference. The game was designed so that the client could start a casual dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support, gaming equipment, surrounding panel and floor artwork, and the game software we developed to deliver this great result.

Mode Monster Arcade

Multiplayer Kinect controller

This project used the latest tech from Microsoft with Kinect v2. The Kinect can instantaneously detect and track up to 4 players, we developed a fun racing game  with gestures to help boost players to the finish line!

Screenshots
Concept Art

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Leap Mountain

Leap Mountaiin VR Game Thumbnail
Leap Mountain VR Leap Motion Game

Leap Mountain

Climb A Virtual Wall With Your Hands

This game was developed for the 2015 Leap Motion Game Jam competition. The brief only had the requirement to make the very best use of the awesome Leap Motion technology with VR if we liked. We made sure our entry focused on an innovative game mechanic that could only be experienced with this unique tech. The game allows players to climb a virtual wall to conquer a mountain. The player achieves this safely but sill under pressure by using their actual hands with no controllers required! The player has to time the poses of their hands to latch onto grips to help swing an avatar from climb grip to climb grip. Fail to get your timing just right, and watch as you fall hilariously to your death. Complete with bone cracking and spine-tingling animations. Leap Mountain is probably the most unforgiving, challenging and fun game made for Leap Motion, try it out.

Our game concept was featured as part of a series of innovative entries for Leap Motion this year.

Mode Monster Virtual Reality (VR) and Augmented Reality (AR)

Hand IR sensor detection devices

This project uses the latest update to the Leap Motion – Orion. Leap Motion is a tiny magical box that delivers a high degree of precision and tracking of hands and fingers. This allows developing games with a unique interaction concept allowing us to develop innovative VR and augmented reality games.

Screenshots
Concept Art

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