Pfizer VR Experiences
We worked with our friends at DDB to create a truly unique experience for the Pfizer one of the worlds largest Pharmaceutical companies. Pfizer wanted a totally new way to help explain a new product to their customers as a short experience. We quickly decided on creating a VR experience with Google Cardboard and using the best headset in the market place the Zeiss One.
Mode developed a sci-fi world and a droid character called CR1Z to help guide players through a short interactive experience. CR1Z delivered a story to the players and this allowed for many interactions with the player by audio. Pfizer is engaged with Mode and DDB to create further VR experiences into 2017.
Check out other games
Kinect Aspen Challenge
An Xbox Kinect game was developed with DDB to help Aspen promote their product at upcoming expos and conferences in 2015. The game was designed to reinforce the client’s key messages and get attention from passing delegates at each conference.
The game was built using the Xbox Kinect SDK and allowed up to 2 players to participate in a fun 3D game. Players could accurately control the movement of characters to interact with falling obstacles, collecting as many as possible in 60 seconds.
The result was successful for the client, getting up to 3 hours of continual play at each conference. The game allowed Aspen to start a dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support in 2 major cities over 3 events in 2015, gaming equipment and the game software we developed to deliver this great result.
Check out other games
Lilly Road Ahead Challenge
To help promote a Lilly and Boeheim Ringer’s product at upcoming expos and conferences during 2015/2016, we developed an Xbox Kinect game in conjunction with DDB. The game was designed to reinforce the client’s key messages and get attention from passing delegates at the conferences.
The game was built using the Xbox Kinect SDK, allowing up to 3 players to compete. Challenged to fun 3D racing, the players controlled the direction of their vehicle by physically turning their arms; and acceleration, by pushing their arms outwards, controlling speed and boost. The players were pre-game challenged to a quick quiz, with the fastest player to answer winning a starting line assist. The goal of the game is to collect as many pickups as possible and get to the finish line first.
The result was successful, with the client getting up to 3+ hours of continual play over 2 days (playable only during session breaks) at the initial conference. The game was designed so that the client could start a casual dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support, gaming equipment, surrounding panel and floor artwork, and the game software we developed to deliver this great result.
Check out other games
This game was developed for the 2015 Leap Motion Game Jam competition. The brief only had the requirement to make the very best use of the awesome Leap Motion technology with VR if we liked. We made sure our entry focused on an innovative game mechanic that could only be experienced with this unique tech. The game allows players to climb a virtual wall to conquer a mountain. The player achieves this safely but sill under pressure by using their actual hands with no controllers required! The player has to time the poses of their hands to latch onto grips to help swing an avatar from climb grip to climb grip. Fail to get your timing just right, and watch as you fall hilariously to your death. Complete with bone cracking and spine-tingling animations. Leap Mountain is probably the most unforgiving, challenging and fun game made for Leap Motion, try it out.
Our game concept was featured as part of a series of innovative entries for Leap Motion this year.
Hand IR sensor detection devices
This project uses the latest update to the Leap Motion – Orion. Leap Motion is a tiny magical box that delivers a high degree of precision and tracking of hands and fingers. This allows developing games with a unique interaction concept allowing us to develop innovative VR and augmented reality games.