Kinect Aspen Challenge

Aspen Microsoft Kinect Event Game Screenshot
HCP Aspen Kinect Conference Event Game

Kinect Aspen Challenge

Can keep your balance in augmented reality

An Xbox Kinect game was developed with DDB to help Aspen promote their product at upcoming expos and conferences in 2015. The game was designed to reinforce the client’s key messages and get attention from passing delegates at each conference.

The game was built using the Xbox Kinect SDK and allowed up to 2 players to participate in a fun 3D game. Players could accurately control the movement of characters to interact with falling obstacles, collecting as many as possible in 60 seconds.

The result was successful for the client, getting up to 3 hours of continual play at each conference. The game allowed Aspen to start a dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support in 2 major cities over 3 events in 2015, gaming equipment and the game software we developed to deliver this great result.

Mode Monster Virtual Reality (VR) and Augmented Reality (AR)

Kinect head to head games

This project uses the Kinect sensor to allow two players to compete in a quick game together. Each player is automatically detected within a limited region in physical 3D space! A great idea to draw attention at your next event.

Screenshots

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Lilly Road Ahead Challenge

Lilly Racing Challenge Microsoft Kinect Event Game Screenshot
Trajenta Racing Kinect Game

Lilly Road Ahead Challenge

Drive A Vehicle Controller-less With Your Hands

To help promote a Lilly and Boeheim Ringer’s product at upcoming expos and conferences during 2015/2016, we developed an Xbox Kinect game in conjunction with DDB. The game was designed to reinforce the client’s key messages and get attention from passing delegates at the conferences.

The game was built using the Xbox Kinect SDK, allowing up to 3 players to compete. Challenged to fun 3D racing, the players controlled the direction of their vehicle by physically turning their arms; and acceleration, by pushing their arms outwards, controlling speed and boost. The players were pre-game challenged to a quick quiz, with the fastest player to answer winning a starting line assist. The goal of the game is to collect as many pickups as possible and get to the finish line first.

The result was successful, with the client getting up to 3+ hours of continual play over 2 days (playable only during session breaks) at the initial conference. The game was designed so that the client could start a casual dialogue with industry professionals they normally wouldn’t get the chance to speak with. We provided on site support, gaming equipment, surrounding panel and floor artwork, and the game software we developed to deliver this great result.

Mode Monster Arcade

Multiplayer Kinect controller

This project used the latest tech from Microsoft with Kinect v2. The Kinect can instantaneously detect and track up to 4 players, we developed a fun racing game  with gestures to help boost players to the finish line!

Screenshots
Concept Art

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